

DARK
4Fiend Sword
ATK:
1400
DEF:
800
''Whoever resists the curse of this blade will gain untold power.''


DARK
6Swordstalker
ATK:
2000
DEF:
1600
A monster formed by the vengeful souls of those who passed away in battle.


DARK
3Unknown Warrior of Fiend
ATK:
1000
DEF:
500
The speed of this warrior creates an intense vacuum that can slice through a monster's hide.


Spell
NormalFinal Gesture
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.


Spell
EquipFusion Sword Murasame Blade
Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.


Spell
ContinuousPhantom Knights' Spear
Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.


Spell
EquipSword of Deep-Seated
The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.


Trap
CounterArmor Break
Negate the activation of an Equip Spell Card and destroy it.


Trap
NormalIntrigue Shield
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.


Trap
ContinuousPhantom Knights' Sword
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.














